Create, Play, Shine! Dive into Buddy Kingdom.

As the Creative Director, my vision is to make a new and exciting title for gamers worldwide. My experience stems from having shipped 22 titles in a Game Designer, Lead Designer, or Senor Game Designer role... working with cutting-edge next-gen technology (such as body motion with accelerometer and infrared technology for Plug n' Play, Wii, Kinect, AR and VR), while providing special game-play solutions for large franchises. Some of those franchises include: "Minecraft" (Microsoft), "Forza Motorsport" 4 & 5 (Microsoft), "Spider-Man" (Marvel), "Cory in the House" & "Power Rangers" (Disney).

I have extensive experience working in the AAA game development industry, specializing in animation systems and gameplay. I worked with and created a bunch of custom systems for gameplay, character movements and interactions, and in-editor tools. I enjoy building systems that are both well-structured and easy to understand, and responsive and enjoyable from a player's perspective.

As an Art Director, I intend to elaborate a cool and enjoyable game, delivering interesting and disturbing characters, in an intense atmosphere of cautious and quick actions. I have experience and excel at broadcast media, and 3d printing in the game industry. I had the pleasure to be part of one of the pioneer companies called ORBAI, developing virtual AI characters. Everything helped me to enhance my skills and vision of what is interesting, in order to express the right feeling.

I'm just a guy who's at his happiest when I can create stories that people will enjoy, no matter what medium they may be in. Although I have a bachelor's degree in Game Design from Rochester Institute of Technology (RIT), I am not much of a coder and have thus decided to focus on project management instead.

I have 20+ years in the game, art, and design industries. I have worked as a Senior Environment Artist on several games including: "Prey" and "Call of Duty."

I have a true passion in creating experiences that would inspire, challenge, and entertain others through games. That passion led me to Full Sail University, where I quickly fell in love with the world of game design. I earned both a Bachelor’s and Master’s degree, and completed a few small projects along the way. As a level designer, I enjoy finding the balance between creativity and structure, and love building experiences that are not only fun to play, but memorable, long after the credits roll. I'm excited to continue growing as a level designer and to help create experiences that players will connect with, share, and remember.

Our Mascot... Buddy Buddy "Juub Juub" which in Thai, means "Kiss Kiss"... :P
Want to be a part of our start-up team? Hit us up — we're excited to hear from you!
Open today | 09:00 am – 05:00 pm |
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